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	<title>Comments on: GotoClip. A solution for Error #1009, gotoAndStop, gotoAndPlay and targeting children MovieClips.</title>
	<atom:link href="http://blog.johannest.com/2009/04/30/gotoclip-a-solution-for-error-1009-gotoandstop-gotoandplay-and-targeting-children-movieclips/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.johannest.com/2009/04/30/gotoclip-a-solution-for-error-1009-gotoandstop-gotoandplay-and-targeting-children-movieclips/</link>
	<description>Flash from ActionScript to Z-index.</description>
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		<title>By: Vitor Franchi</title>
		<link>http://blog.johannest.com/2009/04/30/gotoclip-a-solution-for-error-1009-gotoandstop-gotoandplay-and-targeting-children-movieclips/comment-page-1/#comment-444</link>
		<dc:creator>Vitor Franchi</dc:creator>
		<pubDate>Fri, 09 Sep 2011 01:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.johannest.com/?p=14#comment-444</guid>
		<description>Thanks for you post! I was loosing my head on why I&#039;m getting this error every time I call gotoAndStop on my custom movie clip I had just instantiated.
Flash really looses the reference to the object when you call gotoAndStop, or gotoAndPlay. You need to instantiate your object, make all changes necessary and finally change it&#039;s frame if needed, otherwise you&#039;ll need to find you recently instantiated object on the stage children, if you had added it to it. That&#039;s messed up!</description>
		<content:encoded><![CDATA[<p>Thanks for you post! I was loosing my head on why I&#8217;m getting this error every time I call gotoAndStop on my custom movie clip I had just instantiated.<br />
Flash really looses the reference to the object when you call gotoAndStop, or gotoAndPlay. You need to instantiate your object, make all changes necessary and finally change it&#8217;s frame if needed, otherwise you&#8217;ll need to find you recently instantiated object on the stage children, if you had added it to it. That&#8217;s messed up!</p>
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		<title>By: Johannes</title>
		<link>http://blog.johannest.com/2009/04/30/gotoclip-a-solution-for-error-1009-gotoandstop-gotoandplay-and-targeting-children-movieclips/comment-page-1/#comment-23</link>
		<dc:creator>Johannes</dc:creator>
		<pubDate>Mon, 03 Aug 2009 18:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.johannest.com/?p=14#comment-23</guid>
		<description>Just tested this out in CS4 Version 10.0 of the IDE. And I still get the same error. For example if I have a frame script on frame 1 and try to change a property of a MovieClip that first appears on Frame 40, I will still get an Error #1009 if my frame 1 frame script looks like this:&lt;/br&gt;
&lt;code&gt;gotoAndStop(40);&lt;br/&gt;frame40_mc.alpha = 0.5;&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>Just tested this out in CS4 Version 10.0 of the IDE. And I still get the same error. For example if I have a frame script on frame 1 and try to change a property of a MovieClip that first appears on Frame 40, I will still get an Error #1009 if my frame 1 frame script looks like this:<br />
<code>gotoAndStop(40);<br />frame40_mc.alpha = 0.5;</code></p>
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	<item>
		<title>By: Vlakken</title>
		<link>http://blog.johannest.com/2009/04/30/gotoclip-a-solution-for-error-1009-gotoandstop-gotoandplay-and-targeting-children-movieclips/comment-page-1/#comment-22</link>
		<dc:creator>Vlakken</dc:creator>
		<pubDate>Fri, 31 Jul 2009 10:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.johannest.com/?p=14#comment-22</guid>
		<description>Hasnt this changed in FP10? 

In FP10 it waits till the gotoAndStop() is executed an the frame is fully rendered?</description>
		<content:encoded><![CDATA[<p>Hasnt this changed in FP10? </p>
<p>In FP10 it waits till the gotoAndStop() is executed an the frame is fully rendered?</p>
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